In a similar vein to the 'raid' mechanic in Rimworld it'd be nice if there was some shortcut to 'board the ship' with whatever drafted crew members you had so they'd get their suits on and head on over to it. While salvaging is wonderfully automatically handled by the crew, the exploration of a derelict is very 'micro-managy'.Some way to 'recenter' the ship building area so you're not stuck at one side without room to build but there's more room on the opposite side of the ship building area.If I'm MOVING I want the same ones as indicated on the moving UI, that is if there's green lines and the node was connected before - just please reconnect it automatically to the neighbors it was connected to before. If moving an object with jobs - can we keep those jobs?! I don't know how many times I've moved a producer of something only to realize a while later that the jobs didn't get re-set so it was sitting there doing nothing.Some things while playing this for a few hours that would go a long way to making things better (IMHO): If the developer is able to read this, I'll share some things here for thought/discussion. Is there a 'suggestion box' for this game anywhere? :D It's very addicting as confirmed by the time flying by once I started playing it. We cannot promise it will be super extensive, we will have to see how it pans out.Just got this game and I love it. It's all about what's feasible taking into account the amount of work needed. Then we will see how the tool evolves with time. We would like to create a tool to support modding eventually, and have things that are easy to fit in there supported first. So please suggest, but don’t be upset if we don’t put it in. That time on one thing, takes time from the hundreds of other things that need to be in. We are open to suggestions, however please keep in mind that every little change, addition, or even tweaks take time to discuss among the team, time to implement, time to test, time to fix when something breaks, and so on. The safer bet is to assume the game will not feature MP of any kind.ĭo you accept requests for content to be in the game? We have tossed around the ideas of limited MP capabilities like trade for example but even that is just floating up in the air. The game is being built for a single player experience. LibGDX/Java is the Engine/Language the game is being built with.ĭue to how the game has been designed, and the possible can of worms regarding technical problems, overall game play and user awareness we opted to stick with a single plane to build on. What engine and language is the game being built with? Retweet one of our posts on twitter and share on Facebook. Post on relevant subreddits like r/gaming, r/games etc. You can help us by spreading the word! Tell your friend about this Discord and send them an invite. Whatever happens, it is up to you to chart your course. Choose whether you’ll be heroes or villains as you struggle to survive, or watch your ship become a tomb for other, more successful crews to loot. Space Haven is a spaceship colony sim which tasks the player to build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in search of a new Earth.īuild your ship and gather your crew to carry you between the stars.
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